Research proposal on violent video games and kids

Aggressive and angry feelings can be relieved by playing video games. The players who are able to benefit from acts of violence are then able to proceed to the next level Sherry, This investigation examines the actual statistics of these violent crimes and how they are tied to video games specifically.

Such games can train children to be high-profile killers. Various studies have shown that violent content in video games desensitizes playersespecially children, to real-world violence. Playing video games teaches children that violence is an acceptable way of solving their conflicts.

When violence is rewarded while playing video games, players tend to develop aggressive behavior. American Posted 06 December - Video games promote children to associate happiness and pleasure with the capability to cause pain to others.

In an article by C. There has also been a rise in violence among children who play video games, the Columbine High School massacre being one such example. Special emphasis is placed on studies and articles focused on changes in aggressive behavior and the theories that explain such changes.

When a child spends an extended amount of time playing such video games, they becomes socially isolated. The ratings are there for a reason, so people should use them and take responsibility for their own actions. However, what both sides agree upon is that parents should guide their children on the outcomes of playing video games.

Luke, was the primary focus of attention of his article on video game violence. They may in turn become more depressed and lonely in their homes. Many experts consider video games as instruments with an ability to persuade casual users to become regular or even excessive users e.

Many articles have been published trying to shed light on not only more non-biased statistics about video game violence, but going as far as showing how past research on the topic has been funded by groups who are looking for specific results to favor their arguments against video game, and just media violence in general.

After children experience violence while playing video games, they are likely to develop a fear of becoming victims of violent acts. This observation waters down the chances of violent games leading to violent behaviour in children.

Although, there is a possibility that it may actually decrease violence, but that has yet to be proven either.

After the first image test they exposed their test subjects to violent video games and then had them do the recognition task again shortly after.

Research Proposal on Video Game Violence

There are many incidents of violent behavior among children who play violent video games worldwide Gunter, Of course, the question is asked by many observers: Most of the surveys carried out on video games are affected by design flaws.

Despite pressure from various societies, many video games contain a considerable amount of violence.

Violent Video Games

According to the research done by Dr. The mother of the deceased claimed that Noah was stabbed because of the obsession his friend had with the video game known as Mortal Kombat. However, the most consistent findings related to violent video games and children indicate a clearly negative effect McLean and Griffiths While not explicitly mentioned in the research, a reasonable conclusion is that this kind of violence during early growth periods can lead to violence and crime later in life.

The collection of free sample research projects and research project examples on any topics, disciplines. Most teens we speak to have played violent video games in the past, and on that basis if we tried to tie violent acts to video games we would have no problem finding something the accused has played, watched or listened to that we could claim has influenced him or her.

What the Court is concerned with—and why they were compelled to reach a decision that fell in line with those who oppose the basic contention of this paper—is the law, and the type of legal issues that may eventually be judged by the Court. Typically these trends seem to pop up when we are referencing school shootings, gang related crime and other domestic terrorist acts done by our youth.

According to the report compiled by six leading national medical associations inchildren do not trust their fellow children and hence will develop violent, self-protective measures.What the Research Says About Violent Video Games Violence in video games has been a hotly debated topic since modern gaming was invented, and the research into its effects is mixed.

Games that portray military or criminal violence, such as Grand Theft Auto and Call of Duty, are common, but also carry the strictest ratings, warning parents and. In the latest work to address the question, published in the journal JAMA Pediatrics, scientists led by Craig Anderson, director of the center for the study of violence at Iowa State University, found hints that violent video games may set kids up to react in more hostile and violent ways.

According to the research done by Dr. Bowen and Spaniol, there is no impact what so ever, and that all violent video games do is assist in identification of the violent material but does not actually desensitize the players to it. Those who hold the view that video games do not have negative effects on children indicate that video games do not lead a child to violence, but instead, violent children are the ones who are interested in video games (Anderson, Gentile & Buckley, ).

“The research demonstrates a consistent relation between violent video game use and increases in aggressive behavior, aggressive cognitions and aggressive affect, and decreases in prosocial behavior, empathy and sensitivity to aggression,” says the report of the APA Task Force on Violent Media.

The consumption of violent media is a topic for discussion with regards to its impact on impressionable American youths. The question of whether or not violent video games can have a negative impact on the mental health and psychological stability of children is an important one/5(11).

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Research proposal on violent video games and kids
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